﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ArkanoidX
{
    public partial class Ball
    {
        public class NormalState : Ball.State
        {
            public NormalState(Texture2D texture, Vector2 size, Rectangle regionInSource, 
                Rectangle reachableArea, float weight)
                : base(texture, size, regionInSource, reachableArea, weight)
            {
            }

            public NormalState(Texture2D texture, Vector2 size, Rectangle reachableArea, float weight)
                : base(texture, size, reachableArea, weight)
            {
            }

            public NormalState(Texture2D texture, Rectangle reachableArea, float weight)
                : base(texture, reachableArea, weight)
            {
            }
        }
    }
}
